Live telemetry
- Ghosts: live provider count pulled from Lava network.
- Crystals: total reward pool, recalculated each block.
- Pacman speed: tied to average RPC latency.
- Incident bursts: aggressive ghosts appear when providers error out.
The game streams real Lava telemetry: enemy count per level equals the number of active providers, while the crystal pool mirrors the Lava reward budget. Every provider wants the coin, so either you outrun the rest or get eaten by a faster competitor.
By mapping latency, incidents, and rewards to Pacman dynamics, the demo doubles as a playful dashboard that shows how network pressure and incentives interact.
Mechanics
Rules stay in sync with Lava blockchain metrics. Below are the key variables that translate into Pacman metaphors.
Every Lava provider wants to grab the coin first. Collect crystals before rivals or lose your reward window.
We use the game in demos and meetups to illustrate how many providers are active and why stability matters for reward distribution.
Gameplay
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Dynamic enemy count reflecting active Lava providers
Crystal pool scaled to the real Lava reward budget